ABOUT US
You’re Never Too Weird, You’re Just Weird Enough
We’re a social impact organization that combines diverse comic books with groundbreaking social emotional learning programs to fight the youth mental health crisis.
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ABOUT US
You’re Never Too Weird, You’re Just Weird Enough
We’re a social impact organization that combines diverse comic books with groundbreaking social emotional learning programs to fight the youth mental health crisis.
Item 1 of 6
HOW WE WORK
Reach key audiences
With a cumulative social reach of 5 million, we specialize in youth engagement and empowerment. Leading brands and organizations partner with us to create impactful initiatives that resonate with youth in their target communities.
Deliver education
We use multimedia content to develop high quality educational curricula that enhances youth social-emotional wellness, literacy, and digital citizenship. We help schools, afterschool programs, and community centers foster a deeper understanding and connection among students, enhancing their overall learning experience.
Drive Impact
With our national network of school and extracurricular partners and over 1 million readers, we partner with HR and Corporate Social Responsibility teams to meet their community impact goals.
HOW WE WORK
Reach key audiences
With a cumulative social reach of 5 million, we specialize in youth engagement and empowerment. Leading brands and organizations partner with us to create impactful initiatives that resonate with youth in their target communities.
Deliver education
We use multimedia content to develop high quality educational curricula that enhances youth social-emotional wellness, literacy, and digital citizenship. We help schools, after school programs, and community centers foster a deeper understanding and connection among students, enhancing their overall learning experience.
Drive Impact
With our national network of school and extracurricular partners and over 1 million readers, we partner with HR and Corporate Social Responsibility teams to meet their community impact goals.
The Uncommons is our flagship series, an action adventure story about a girl on a mission to stop the end of the world by hunting down the sacred artifacts left behind by her mysterious ancestors. It's captured the hearts of over one million readers and continues to lead the way for an exciting new world of stories.
Check out the comic! → The Uncommons is our flagship series, an action adventure story about a girl on a mission to stop the end of the world by hunting down the sacred artifacts left behind by her mysterious ancestors. It's captured the hearts of over one million readers and continues to lead the way for an exciting new world of stories.
Check out the comic! →WORK WITH US
We’re a global collective of creatives, educators, and technologists using storytelling as the ultimate tool for youth empowerment.
Client Profile: AT&T
In the aftermath of COVID-19, we partnered with AT&T to support students impacted by the digital divide. We created 100+ comics-based lessons focused on literacy, SEL, and art education that impacted over 100,000 students nationwide. As content partners, we saw the transformative impact, aligning with AT&T's commitment to education and equality, breaking barriers, and empowering students for a brighter future.
Client Profile: AT&T
In the aftermath of COVID-19, we partnered with AT&T to support students impacted by the digital divide. We created 100+ comics-based lessons focused on literacy, SEL, and art education that impacted over 100,000 students nationwide. As content partners, we saw the transformative impact, aligning with AT&T's commitment to education and equality, breaking barriers, and empowering students for a brighter future.
Client Profile: Crunchyroll
In partnership with Crunchyroll, the largest anime distributor in North America, we created a social impact program to establish manga libraries in underfunded schools, boosting student literacy. Our collaboration began with a public school in the Bronx, New York that haven't had a school library in over 15 years. This initiative raised awareness for Crunchyroll's platform and fostered community goodwill, enriching students' lives through the power of manga and storytelling.
Client Profile: Crunchyroll
In partnership with Crunchyroll, the largest anime distributor in North America, we created a social impact program to establish manga libraries in underfunded schools, boosting student literacy. Our collaboration began with a public school in the Bronx, New York that haven't had a school library in over 15 years. This initiative raised awareness for Crunchyroll's platform and fostered community goodwill, enriching students' lives through the power of manga and storytelling.
Case Study: Get Media L.I.T.
In response to plummeting literacy rates and skyrocketing youth mental health disparity, we independently developed Get Media L.I.T., a comics-based SEL and literacy curriculum for grades 3-10. We created over 400 pages of comics and curricula designed to inspire and support students emotionally and academically, and brought social-emotional learning, digital citizenship, and literacy tools to over 600,000 students nationwide.
Case Study: Get Media L.I.T.
In response to plummeting literacy rates and skyrocketing youth mental health disparity, we independently developed Get Media L.I.T., a comics-based SEL and literacy curriculum for grades 3-10. We created over 400 pages of comics and curricula designed to inspire and support students emotionally and academically, and brought social-emotional learning, digital citizenship, and literacy tools to over 600,000 students nationwide.
WORK WITH US
We’re a global collective of creatives, educators, and technologists using storytelling as the ultimate tool for youth empowerment.
Client Profile: AT&T
In the aftermath of COVID-19, we partnered with AT&T to support students impacted by the digital divide. We created 100+ comics-based lessons focused on literacy, SEL, and art education that impacted over 100,000 students nationwide. As content partners, we saw the transformative impact, aligning with AT&T's commitment to education and equality, breaking barriers, and empowering students for a brighter future.
Client Profile: AT&T
In the aftermath of COVID-19, we partnered with AT&T to support students impacted by the digital divide. We created 100+ comics-based lessons focused on literacy, SEL, and art education that impacted over 100,000 students nationwide. As content partners, we saw the transformative impact, aligning with AT&T's commitment to education and equality, breaking barriers, and empowering students for a brighter future.
Client Profile: Crunchyroll
In partnership with Crunchyroll, the largest anime distributor in North America, we created a social impact program to establish manga libraries in underfunded schools, boosting student literacy. Our collaboration began with a public school in the Bronx, New York that haven't had a school library in over 15 years. This initiative raised awareness for Crunchyroll's platform and fostered community goodwill, enriching students' lives through the power of manga and storytelling.
Client Profile: Crunchyroll
In partnership with Crunchyroll, the largest anime distributor in North America, we created a social impact program to establish manga libraries in underfunded schools, boosting student literacy. Our collaboration began with a public school in the Bronx, New York that haven't had a school library in over 15 years. This initiative raised awareness for Crunchyroll's platform and fostered community goodwill, enriching students' lives through the power of manga and storytelling.
Case Study: Get Media L.I.T.
In response to plummeting literacy rates and skyrocketing youth mental health disparity, we independently developed Get Media L.I.T., a comics-based SEL and literacy curriculum for grades 3-10. We created over 400 pages of comics and curricula designed to inspire and support students emotionally and academically, and brought social-emotional learning, digital citizenship, and literacy tools to over 600,000 students nationwide.
Case Study: Get Media L.I.T.
In response to plummeting literacy rates and skyrocketing youth mental health disparity, we independently developed Get Media L.I.T., a comics-based SEL and literacy curriculum for grades 3-10. We created over 400 pages of comics and curricula designed to inspire and support students emotionally and academically, and brought social-emotional learning, digital citizenship, and literacy tools to over 600,000 students nationwide.
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We'd love to know you!
Hi I'm,
You can reach me at:
I work at:
Let's talk about:Select all that apply